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- MVP Bridge for Windows
- by Steve Estvanik
- Windows programming by Craig Kellog
- An MVP Software Production
- version 3.4
- Copyright 1994-1999 Cascoloy Software
- Portions Copyright 1999 MVP Software, Inc.
-
- This game is shareware. You will have a trial period of 30 days or
- 20 uses, whichever comes later, to evaluate this program. During
- this evaluation period all of the program's features are available.
- After the evaluation period has elapsed, the software will no longer
- work.
-
- If you like this software or find it useful, then you must register
- with MVP Software. To "register" a shareware game means to purchase
- it directly from the developer. (Shareware games are evaluation
- versions only, which means you have the right to try them, but after
- trying them you must either register them with the author or delete
- them from your system.) When you register you will receive MVP
- Bridge Deluxe ver 3.4 for Windows, which includes all of the features
- found in the evaluation version, plus:
-
- * The full functioning software with no time limits
- * The latest version of the software (we update this program
- regularly)
- * Full-screen display at three different resolutions
- * Six background musical selections
- * Two different card face graphics
- * 20 different card back graphics
- * 27-page printed manual
-
- To order, call 800-968-9684 toll-free 24 hours a day. Please have
- your Master Card or Visa ready when you call. Or fill out the order
- form in this manual and fax it to: 616-831-7982. Make sure your
- credit card number and expiration date are legible. Or if you
- prefer mail the order form and your check to: MVP Software, 1035
- Dallas SE, Grand Rapids, MI 49507. The price is $39.95 plus
- shipping.
-
- How to Register Online and Receive
- MVP Bridge Deluxe for Windows Immediately!
-
- MVP is pleased that MVP Bridge Deluxe for Windows can now be
- registered online, with immediate download of the registered
- version. This service is available to anyone who has access to the
- World Wide Web and has a Master Card, Visa or American Express. To
- register MVP Bridge Deluxe online, set your web browser to:
-
- http://www.mvpsoft.com
-
- Once you are connected, go to the Station Exchange. There you may
- purchase MVP Bridge Deluxe for Windows and download it immediately.
- While you are there check out the monthly specials in the Station
- Exchange, as well as download any other MVP shareware game you want
- from our Web Page.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- Steve Estvanik is a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but does
- not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or
- send a CompuServe message via CompuServe Mail to ASP Ombudsman at
- 70007,3536.
-
- --------------------------------------
-
-
- MVP is on the Internet and the World Wide Web!
-
- You can get all of the latest MVP shareware releases, find out news
- of future activities, and give feedback to MVP on the Internet. To
- visit our new home page, just set your WWW browser to this URL:
-
- http://www.mvpsoft.com
-
- While there, you can see descriptions of all our releases, download
- the shareware versions with a click of your mouse button, and check
- out full color screen shots for all of our games. Be sure to leave
- feedback telling us how you like our page!
-
- If you prefer using direct ftp to get our files, you can find them
- at the following site: ftp.mvpsoft.com
-
- Ordering Information
-
- MVP Bridge ver 3.4 for Windows is available from the following
- authorized distributors:
-
- In the United States:
- --------------------
- MVP Software
- 1035 Dallas SE
- Grand Rapids, MI 49507
- phone: 800-968-9684 24-hour order line only.
- 616-831-7985 24-hour overseas order line only.
- 616-831-7981 information and techinical support.
- fax: (616) 831-7982
- order price: $39.95 plus $4.00 shipping in the US, $5.00 shipping to
- Canada, $6.00 shipping everywhere else. Michigan residents please
- add appropriate sales tax.
-
- In the United Kingdom:
- ---------------------
- Atlantic Coast Plc.
- Station Rd.
- Colyton, Devon, EX13 6HA
- phone: 1297 552222 Fax: 1297 553366
- order price: L34 (includes shipping and taxes)
- Dealers please enquire.
-
- In Denmark and all of Scandanavia:
- ---------------------------------
- Pro-Soft
- Benloese Skel 4 G
- DK 4100 Ringsted
- phone: 53 61 90 42 Fax: 53 61 93 91
- order price: 295,00 kr. + VAT 25% + s/h 25,00
-
- The Netherlands and Belgium
- ---------------------------
- CSD -- Computer Solutions Dorth
- Postbus 59
- NL-7213 ZH Gorssel
- THE NETHERLANDS
- phone: (+31)0575.494.545 Fax: (+31)0575.491.222
- order price: fl. 93,00 (includes VAT and shipping)
-
- MVP Bridge Deluxe ver 3.4 for Windows Order Form
-
- Name ___________________________________________________________
-
- Address ________________________________________________________
-
- City _______________________________ State ______ ZIP __________
-
- Country (if outside USA) _______________________________________
-
- Price of MVP Bridge Deluxe for Windows $39.95
- Shipping and Handling (US) 4.00
- Shipping and Handling (Canada) 5.00
- Shipping and Handling (all other countries) 6.00
- Michigan residents add sales tax 2.64
- -----
- Make check payable to "MVP Software" Total enclosed: $
- Master Card/Visa information (credit card orders only)
-
- Card number __________________________________________
-
- Expiration date ______________________________________
- ----------------------------------------------------------------
-
- Where did you get the MVP Bridge for Windows evaluation version?
- Friend CompuServe AOL Exec-PC MVP's WWW Page ZDNet C-Net
-
- Shareware Distributor (name): __________________________________
-
- ----------------------------------------------------------------
- Send this order form and your check to:
-
- MVP Software, 1035 Dallas SE, Grand Rapids, MI 49507
- Checks must be in US funds and drawn on a US or Canadian bank.
-
- phone: 800-968-9684 24-hour order line only.
- 616-831-7985 24-hour overseas order line only.
- 616-831-7981 information and technical support.
- fax: (616) 831-7982
-
- Installation
- ------------
- To install MVP Bridge for Windows, run Setup from your Windows 3.1
- file or program manager or Windows95 Start.
-
- Brief Summary of the Rules
- --------------------------
- Bridge is played by 4 players. All cards are dealt so each player
- has 13 cards that are kept hidden from the other players. Bridge is
- played with 2 teams. NORTH and SOUTH form one team, while EAST and
- WEST form the other. In MVP Bridge for Windows, you will always
- play SOUTH. A hand of bridge is divided into 2 parts: bidding and
- play. During bidding you try to describe your hand to your partner
- and make a claim to the number of tricks you can take. During play
- you try to make the contract that you bid.
-
- Evaluation of the Hand
- ----------------------
- To decide how strong your hand is, we assign points to certain
- cards. These are called high card points or 'HCP'. We rate an Ace
- (A) at 4 points, a King (K) at 3, a Queen (Q) at 2, and a Jack (J)
- at 1.
-
- Some examples:
- Kx 3 points
- AKx 7 points
- AQx 6 points
- KJXX 4 points
-
- In addition, add points for length when bidding a long suit.
- 1 point for the 5th card in a suit
- 1 additional point for 6th in a suit
- 2 additional points for 7th card in a suit.
-
- When raising partner's suit with 4 card support, add:
-
- 5 points for a void
- 3 points for a singleton
- 1 point for a doubleton
-
- With 3 card trump support, add:
-
- 3 points for a void
- 2 points for a singleton
- 1 point for a doubleton
-
- Hand value = high card points + distribution points
-
- When opening the bid add HCP and length points. For deciding
- whether your partnership has enough points for game, you can use
- total points as follows:
-
- Points required for game:
-
- 3NT or major suit 26
- minor suit 29
- small slam 33
- grand slam 37
-
- Bidding Primer
- -------------
- Bidding start with the dealer and proceeds clockwise around the
- table. The suits are arranged in the following order: CLUBS,
- DIAMONDS, HEARTS, SPADES. Thus 1S can be bid over 1H, but over 1S,
- you must bid 2H. Bidding a suit usually says that you wish to use
- that suit as trump. Bidding normally starts at the lowest level
- possible, but there are also times when the bidder jumps the bidding
- (For example, an opening bid of 2H or 3H shows a very different hand
- from 1H.)
-
- Playing in a suit contract makes that suit the 'trump' suit. During
- play, you must follow the suit played. But if you lack any cards in
- the suit played (this called a 'void'), you may play a trump, and
- win the trick. You want to play in trump if you and your partner
- have at least 8 of the cards in a suit. You may also play without
- trump (NOTRUMP or NT).
-
- Bidding continues until everyone has had a chance to bid and there
- are 3 passes in a row. The person who first bid the suit of the
- final bid becomes 'declarer'. The person to the left of declarer is
- the leader for the first trick. The declarer's partner is dummy -
- her cards are turned over for everyone to see, after the opening
- lead. Your goal in rubber bridge is to win 2 games to make a
- rubber. A game is 100 points made by bidding. This can be the
- result of one or more hands. Scores vary by suit. CLUBS and
- DIAMONDS are the minor suits, and are worth only 20 points each.
- HEARTS and SPADES are the major suits and are worth 30 points each.
- Thus a contract of 4H would give you 120 points, which is a game,
- but a contract of 4D gives you only 80 points.
-
- No trump is a special case. The first NT level is worth 40 points,
- and successive levels are worth 30 each. Thus 2NT is worth 70
- points, and 3NT is 100, a game. If your contract does not give you
- a game, it remains a partial score until one side makes game. If a
- contract is set, the defenders gain points.
-
- The following sections offer some simple advice for bidding.
-
- Opening Bids
- ------------
- You have:
-
- HCP Distribution of hand Bid
- --------- ------------------------------------ -----------------
- 12-20 5+ card suit 1 of the suit
- 16-18 flat (no singleton or void) 1 NT
- 20-21 flat (no singleton or void) 2 NT
- 13+ flat, but good 4 card major 1 of a major
- 13+ no previous bid possible 1 of better minor
- 5-9 7 card suit 3 of the long suit
- 5-9 8 card suit 4 of the long suit
-
- In actual practice, the tendency is not to bid 4 card majors, unless
- the suit is strong (eg, AKJx) and there is no alternative. This
- allows partner to assume that the opener has 5 in the major and to
- support with only 3. If the suit is good, a 4-3 fit is acceptable.
-
- Responses to partner's opening bid
- ----------------------------------
- Partner bid one of a suit
- -------------------------
- You have:
-
- HCP Distribution of hand Bid
- --------- ------------------------------------ -----------------
- < 6 Pass
- 6-9 support for partner's suit* 2 of partner's suit
- 10-12 support for partner's suit* 3 of partner's suit
- 13-15 strong major suit trump support Bid a new suit, then
- game in partner's suit
- 13-15 balanced 2 NT
- 16-18 balanced 3 NT
- 6-18 4 card suit suit at 1 level
- 18+ 5 card suit Jump shift one level
- in long suit
- 10+ 5 card suit suit at 1 or 2 level
- 6-9 flat hand, no 1 level bid available 1 NT
-
- * Support is 3 cards for partner's major or 4 cards for partner's
- minor.
-
- ** Jump shift: a bid that skips a level of bidding. E.g., 1H -- 2S
- is a jump shift because you could have bid 1S.
-
- Partner bid 1NT
- ---------------
- You have:
-
- HCP Distribution of hand Bid
- --------- ------------------------------------ -----------------
- 8-9 Balanced 2 NT
- 10-14 Balanced 3 NT
- < 8 5 or 6 card suit 2 of the suit
- < 8 Pass
- 10+ 5 of a major, 5 or 6 of a minor 3 of the suit (forcing)
- 7+ 6 card major 4 of the major
- 10+ no 5 card major 3 NT
-
- Note: Most players use the Stayman convention which allows the
- partnership to find a 4-4 major suit fit.
-
- Opener's rebids
- ---------------
- This next bid lets opener more completely describe her hand.
-
- Opener started with 1NT
- ------------------------
- Partner Bid Opener's hand Bid
- ----------- ---------------------- -----------
- 2 NT 17-18 3 NT
- 3 of major 3+ cards in partner's suit 4 of partner's suit
- 3 of major 2 cards in partner's suit 3 NT
-
- Opener started with a suit bid
- ------------------------------
- Partner Bid Opener's hand Bid
- ----------- ---------------------- -----------
- New suit: 1 level 12-15, no support for partner 1 NT
- 6 cards in original suit rebid original suit
- second suit of at least 4 show new suit
- 12-15, 4 card support raise of partner
- 15-17, 6+ card suit jump in original suit
- 16-18, 3+ support jump raise of partner
- 19-20, 4 card support 4 of partner's major
- 19-20 2 NT
-
- New suit: 2 level 15-18 2 NT (forcing)
- 12-15, usually 6 card suit rebid original
- < 16 show second suit
- < 16, support for parter single raise
- 17+ reverse*
- 17+ jump rebid of opener's
- 17+ 6 card suit jump to game in opener's
- 17+ 3+ support for partner jump raise in responder's
- 18+, second suit jump shift (forcing)
- 19-20 3 NT
-
- Bidding continues, with opener and responder describing their hands.
- Look to bid a game contract with about 25+ points between the 2
- hands.
-
- This completes the overview of bidding. Once someone opens, the
- opponents can still compete, usually by bidding a new suit or making
- a takeout double. For more information on defensive bidding consult
- any of the many books available in stores and libraries.
-
- Conventions
- -----------
- A convention is an artificial bid that does necessarily promise
- anything in the suit that has been bid. For example, when
- responding to 1NT, a response of 2C, Stayman, asks partner for a
- four card major and is a completely artificial bid. Responder may
- have a singleton club! Conventions are decided upon between the
- partners BEFORE play begins. All such agreements must be announced
- to the opponents. NO SECRETS.
-
- The following are very brief descriptions of the conventions
- available in MVP Bridge for Windows.
-
- THE TAKEOUT DOUBLE
- ------------------
- The most common usage of this bid is by second hand after the
- bidding has been opened. The bid "double" announces opening bid
- values, with support for the unbid suits. The range in HCP for a
- takeout double is 11+.
-
- STAYMAN
- -------
- A 2C response to an opening bid of 1NT or a 3C response to an
- opening bid of 2NT asking opener for a four card major.
-
- BLACKWOOD
- ---------
- After the partner has agreed upon a suit, a bid of 4NT by either
- player asks the other for the number of aces she has. The responses
- to Blackwood are:
-
- 5C 0 or 4 aces
- 5D 1 ace
- 5H 2 aces
- 5S 3 aces
-
- After aces have been shown, a rebid of 5NT by the 4NT bidder asks
- for kings. Responses are the same only one level higher. Note: As
- a practical matter the responder to Blackwood is not going to have 4
- aces because the stronger hand usually does the asking.
-
- GERBER
- ------
- A jump to 4C after partner has bid 1NT or 2NT asks partner for aces.
- Responses to a Gerber 4C leap are:
-
- 4D 0 or 4 aces
- 4H 1 ace
- 4S 2 aces
- 4NT 3 aces
-
- After aces have been shown, a rebid of 5C by the 4C bidder asks for
- kings. Responses to a 5C king ask are:
-
- 5D 0 or 4 kings
- 5H 1 king
- 5S 2 kings
- 5NT 3 kings
-
- WEAK 2 Bid
- ----------
- An opening bid of 2D, 2H or 2S which describes a hand with a
- reasonable six card suit and 7-9 HCP. It is a preemptive or weak
- opening bid meant to obstruct the opponents. When playing Weak Two
- Bids, an opening bid of 2C is reserved for all very strong hands.
-
- A 2NT response asks partner to describe her hand.
- 3 of original suit shows minimum weak 2.
- 3NT shows suit headed by AKQ or AKJ.
- 3 of new suit shows a feature (A, K).
-
- STRONG 2 Bid
- ------------
- An opening bid of 2C,2D,2H or 2S describes a hand with 21+ points
- and is forcing to game.
-
- NEGDBL
- ------
- When a partner's opening bid is overcalled, a double by responder is
- similar to a takeout double. It shows at least 4 cards in the unbid
- major(s). Minimum 7 hcp.
-
- Card Play
- ---------
- The person who first bid the suit that becomes the final bid becomes
- the declarer. To make a contract, you must take 6 tricks, plus the
- number you bid. Thus a 3H contract requires you to take 9 of 13
- tricks. The person to the declarer's left is the leader.
-
- The leader selects a card and places it so that everyone can see it.
- At this point, the partner of the declarer lays down his cards for
- everyone to see. Partner is now the 'dummy' and his cards are
- played by the declarer. In MVP Bridge for Windows, when North is
- declarer, you get to play as declarer, and your original hand
- becomes the dummy.
-
- Play proceeds in a clockwise fashion. You must follow suit. If you
- are void (have none of that suit), you can play any card. In a
- trump contract, the highest trump played on the trick wins. The
- winner of the trick leads to the following trick.
-
- Rubber Scoring
- --------------
- A rubber is played until one side has scored 2 games. Each game
- requires 100 points below the line. If a side has won a game, they
- are then 'vulnerable'. (This increases the penalties if they are
- later set in a contract).
-
- Additional points are awarded for honors as follows:
-
- Either declarer or dummy holds:
-
- 4 of 5 top trump honor cards +100
- 5 top trump honor cards +150
- all 4 aces, in No Trump +150
-
- If a slam is bid and made, additional bonuses are awarded as
- follows.
-
- Not Vulnerable Vulnerable
- Small slam (12 tricks) 500 750
- Grand slam (13 tricks) 1000 1500
-
- You must win 2 games to end rubber. Additional bonus points are
- then scored: 700 additional points if your opponents won no games,
- otherwise 500.
-
- Undertrick Penalties
- --------------------
- For each trick by which the declarer fails to make the contract,
- opponents score the following points (above the line):
-
- Not Vulnerable
- Undoubled Doubled Redoubled
- First undertrick 50 100 200
- For each additional 50 200 400
- Vulnerable
- Undoubled Doubled Redoubled
- First undertrick 100 200 400
- For each additional 100 300 600
-
- If declarer makes a doubled contract, he receives an extra 50
- points, "for the insult".
-
- Playing a Rubber
- ----------------
- Choosing rubber from the play menu begins a new game of bridge using
- Rubber scoring. For more information, see Rubber Scoring.
-
- Verbose
- -------
- Verbose adds additional information (display with message boxes) to
- describe conventions being used. It's a good way to learn
- unfamiliar conventions but does slow down the game some. The menu
- item display a check mark next to it if verbose mode is on. Simply
- choose the menu item to toggle verbose on and off.
-
- Card Backs
- ----------
- MVP Bridge for Windows provides many card backs from which to
- choose. Simply click on the card back that you would like used
- during play.
-
- Kibitz
- ------
- Choose which hands to reveal. Note that this destroys basic
- elements of the game, so should only be used for learning or
- practice. To toggle kibitzing, click on the card next to the side
- you wish to change. The card back will be displayed if the hand is
- not to be revealed, and the Ace of Spades will be displayed if that
- side is to always be revealed.
-
- Background Music
- ----------------
- The music played in the background can be disabled. Background
- music is the music you hear while bidding and playing a hand. To
- disable the background music, choose the Background Music menu item.
- A check mark appears next to the menu item when background music is
- enabled.
-
- Event Music
- -----------
- The music played when a hand is completed can be disabled. To
- disable the event music, choose the Event Music menu item. A check
- mark appears next to the menu item when event music is enabled.
-
- Explain Hand
- ------------
- Choosing explain from the Hand menu explains the current hand from
- the view of the current player. You are given bidding information,
- and the estimated HCP and distribution for each player.
-
- Hint
- ----
- If you are bidding, it gives you the suggested bid that you should
- make. If you are playing, it gives you a suggested card to play.
- It also places the cursor over the suggested card for you.
-
- You can also obtain a hint by pressing the right mouse button.
-
- Glossary & Abbreviations
- -----------------------
- Trick -- one complete play of 4 cards.
- Trump -- the suit of the contract. highest trump played on a
- trick always wins
- NT -- No trump
- HCP - high card points (A = 4, K = 3, Q= 2, J = 1)
- TCP - total card points (HCP plus distribution)
- Void -- no cards in a suit
- Singleton -- one card in a suit
- Stiff -- a singleton
- Honor -- ten, Jack, Queen, King or Ace
- Doubleton -- 2 cards in a suit
- Tripleton -- 3 cards in a suit
- Major suit -- hearts or spades
- Minor suit -- clubs or diamonds
- Declarer -- the person who plays the hand
- Dummy -- declarer's partner. After the opening lead, dummy's
- cards are revealed, and played by declarer.
-
- For more information on MVP Bridge for Windows, including audio and
- video troubleshooting, scoring, additional conventions and
- multiplayer network/modem play, see the online help.
-
-